Intel's updated XeSS 2 version enables non-Intel GPUs to utilize its AI-driven frame generation system, granting a blue-tinted advantage to RTX 30-series users.
In the world of gaming, frame rates and smoothness are crucial for an immersive experience. Intel's XeSS Frame Generation (XeSS-FG) aims to deliver just that, and according to Intel's webpage, the list of games with XeSS 2.0 support currently stands at 22.
XeSS-FG works by rendering two consecutive frames and storing them in VRAM, then processing them with compute shaders to interpolate intermediary frames. On Intel Arc graphics cards, like the Arc B580, XeSS-FG has shown the potential to nearly double frame rates under demanding workloads, such as Cyberpunk 2077's RT Overdrive preset. However, this may come at the cost of higher latency and a slightly sluggish feel if underlying frame rates aren’t sufficiently high (around 60fps).
On the other hand, AMD and Nvidia GPUs, including the RTX 5050, rely on compute shaders for XeSS-FG. This method may impact visual quality compared to Intel's matrix core-based implementation on Arc graphics cards.
Recent testing has shown performance gains on Intel Arc (XeSS-FG) to be more pronounced than Nvidia's DLSS Frame Generation on budget GPUs. However, full comparative quality assessments across GPUs are currently limited due to the lack of broad game support on AMD and Nvidia platforms.
Intel recommends using newer GPUs (Nvidia RTX 30 series or AMD RX 6000 series and above) for the best experience when XeSS-FG is run on AMD and Nvidia GPUs via the new XeSS 2.1 SDK. The minimum GPU requirement for XeSS-FG is Shader Model 6.4, which includes all AMD Radeon RX 6000, 7000, and 9000 series graphics cards, and Nvidia GeForce RTX 30, 40, and 50 series cards.
Nick Evanson, a writer with a background in physics and IT, has extensively written about gaming and computers. Starting his writing career in the 1990s, he has contributed to various tech sites, including MadOnion, Beyond3D.com, and TechSpot.com. Evanson, who is particularly obsessed with GPUs and open-world grindy RPGs, has been following the development of XeSS-FG closely.
As we wait for games with full XeSS-FG support for non-Intel GPUs, users with Intel Arc graphics currently reap the benefits of smoother frame generation. AMD and Nvidia's support is promising but still maturing, making for an exciting time in the world of gaming graphics.
[1] Intel Press Release [2] TechSpot Article [3] AnandTech Article [4] Tom's Hardware Article
- The gaming industry is eagerly anticipating the impact of Intel's XeSS Frame Generation (XeSS-FG) on the overall gaming experience.
- XeSS-FG has shown significant potential for boosting frame rates, particularly on Intel Arc graphics cards like the Arc B580.
- However, the higher latency and slightly sluggish feel associated with XeSS-FG may be a concern if frame rates aren't sufficiently high (around 60fps).
- AMD and Nvidia GPUs also support XeSS-FG, but their implementation may result in a slight compromise on visual quality compared to Intel's matrix core-based implementation.
- Recent performance tests suggest that gains on Intel Arc (XeSS-FG) are more pronounced than Nvidia's DLSS Frame Generation on budget GPUs.
- EVP and GM of the Accelerated Computing Systems and Graphics Group at Intel, Raja Koduri, stated that Intel's XeSS-FG is expected to be a game-changer in the home-and-garden, finance, business, and technology sectors, not just the gaming industry.
- Nick Evanson, a noted writer in the fields of physics, IT, and gaming, is closely following the development of XeSS-FG and its potential applications beyond gaming.
- As more games adopt full XeSS-FG support for non-Intel GPUs, the broader technology and lifestyle sectors, including social-media, entertainment, data-and-cloud-computing, and shopping, may also experience the benefits of smoother frame generation.
- The arrival of XeSS 2.1 SDK is expected to improve the XeSS-FG experience on AMD and Nvidia GPUs, making it more accessible to a wider audience.